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Level 90+ · 6–30 players

Crimsonwood Keep Party Quest

Bring all five Explorer classes, restore the Relic of Mastery, and defeat the Twisted Masters. This guide walks your expedition from the entrance to the bonus room.

Jack, the Crimsonwood Keep expedition organizer

Before you enter

CWKPQ is available when the server has unlocked Crimsonwood Keep content. Watch the stage timer: entering a new stage starts that stage’s countdown.

Skills that activate the sigils

Stand close to your class’s sigil and cast a listed skill. A normal attack will not activate it. Meet the skill’s usual weapon, ammunition, MP, and other casting requirements.

Accepted skills by Explorer class
ClassAccepted skills
WarriorShout; Charged Blow; Dragon Fury: Spear; Dragon Fury: Pole Arm
MagicianMagic Claw; Explosion; Ice Strike; Bahamut
BowmanStrafe; Silver Hawk; Golden Eagle; Piercing Arrow
ThiefShadow Partner; Avenger; Chakra; Band of Thieves; Meso Explosion
PirateFlash Fist; Transformation; Gaviota; Dragon Strike; Rapid Fire

Magic Claw and Flash Fist are useful low-level options for Magicians and Pirates. A higher-level skill does not automatically work unless it is listed.

Stages 1–4: find the path and light the sigils

  1. 1. Hidden path
    2 minutes
    Search the entrance chamber for the hidden portal apparatus and use it to reveal the route. Once the clear message appears, take the newly opened path onward.
  2. 2. Five sigils
    10 minutes
    Have each class activate its own sigil with a matching skill. All five must be lit before the exit opens.
  3. 3. Agility
    10 minutes
    Activate all five sigils while climbing past the moving Menhirs. Five different players must reach and use the top portal; one person repeating the climb does not count. Once both requirements are met, take the opened portal at the bottom to continue. Heal immediately after a Menhir hit—these traps can leave you with very little HP.
  4. 4. Wit
    10 minutes
    Search for a working sigil for each of the five classes. Some are inactive, and several may belong to the same class; duplicate activations do not replace a missing class. Coordinate the pressure plates to change the flames. To clear the distracting Stirges, have five players stand together on the middle-left platform.

Stage 5: restore the Relic of Mastery

You have 20 minutes. Split into the five class rooms around the statue, recover each weapon, and bring it back to the main room. Talk to the room’s statue after completing its objective, except for the Pirate weapon found in a chest.

Class-room objectives and weapons
ClassObjectiveWeapon
WarriorDefeat all Crimson Guardians, then speak to the statue.Master Sword
MagicianNavigate the chamber, clear its monsters, then speak to the statue. Bring Teleport for the maze.Staff of First Magic
BowmanDefeat all Master Guardians, then speak to the statue.Ancestral Bow
ThiefReach and destroy every All-Seeing Eye, then speak to the statue. Haste helps with the platforms.Primal Claw
PirateSearch and break the treasure chests in the water-filled room; collect the weapon drop.Forbidden Gun

Drop each weapon at its matching place on the Relic of Mastery. Wait for the restoration message before moving on. Once all five weapons are restored, the route to the bosses opens.

Stage 6: the Twisted Masters

You have 60 minutes. The expedition leader must speak to the Battle Statue at each step:

  1. Start the fight and defeat the first wave of 30 guardians.
  2. Speak to the Battle Statue again to summon Margana, Red Nirg, Rellik, and Hsalf. Defeat all four.
  3. Speak to the statue once more to finish the stage and open the exit. Collect your boss drops before leaving.

The masters can drop the Mark of Naricain pendant. It is a chance drop, so agree on loot distribution before the fight.

The bonus room lasts only one minute

Regroup in the passage before entering the Twisted Masters’ Armory. The 60-second timer starts when the first player enters. Move in together, spread out, and break the bonus chests to collect their drops before time expires.

If you get stuck